Munchkins Game Inhaltsverzeichnis
Munchkin erscheint in englischer Sprache seit bei Steve Jackson Games, die deutsche Ausgabe wird seit bei Pegasus Spiele verlegt. Das Spiel. Pegasus Spiele G – Munchkin Card Game: redodesignstore.se: Toys & Games. Unbekannt Steve Jackson Games SJG - Brettspiel, Munchkin Color, Englisch bei redodesignstore.se | Günstiger Preis | Kostenloser Versand ab 29€ für. Steve Jackson Games SJG Kartenspiel Munchkin Oz Guest Artist Edition bei redodesignstore.se | Günstiger Preis | Kostenloser Versand ab 29€ für ausgewählte. Die Acht Reiche von Warhammer Age of Sigmar bieten ein neues Schlachtfeld, das Munchkin-Spieler erkunden können – und mit „erkunden“ ist natürlich.
redodesignstore.se: Steve Jackson Games Munchkin Dice: Toys & Games. As well, 14 new "overpowered" cards have been added to the game. Finally, more rules. Star Munchkin Deluxe is the same game as Star Munchkin, but it includes a game board and stand-up figures. The Munchkins are back – but now they're Mutants. With cards to enhance your Super Munchkin game, The Narrow S Cape is much more than just this season's favorite fashion accessory! It teems with new. Draw face-up, so the whole party can see what you got, if someone helped you. The monster s CAN catch them both. Cleric Cleric Cleric Crabs Curse! Items have a Gold Piece value. When enabled, off-topic review activity will be filtered out. Help Community portal Recent changes Upload file. Monster Enhancers may be played by any player during any combat. VAT included in all Cs Go Trade Lounge where applicable. If the monster's combat strength is equal to yours, or greater, you lose the combat Gewinnchance Lotto 6 Aus 45 must Run Away. redodesignstore.se: Steve Jackson Games Munchkin Dice: Toys & Games. As well, 14 new "overpowered" cards have been added to the game. Finally, more rules. Star Munchkin Deluxe is the same game as Star Munchkin, but it includes a game board and stand-up figures. The Munchkins are back – but now they're Mutants. With cards to enhance your Super Munchkin game, The Narrow S Cape is much more than just this season's favorite fashion accessory! It teems with new. MUNCHKIN QUEST: Das Brettspiel 2. Edition - DE · MUNCHKIN QUEST: Das Bret MUNCHKIN QUEST: Das Brettspiel 2. Edition - DE. Lagernd. EUR 42, Check out Munchkin Level Playing Field Card Game reviews, ratings, specifications and more at redodesignstore.se Free Shipping, Cash on Delivery Available.
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And, while they're laughing, you can be the first to grab the ducks. Not afraid of chickens and trolls? Do you enjoy smashing random objects for loot?
Are you eager to vanquish epic bosses and betray your friends? In either the solo or local multiplayer mode, you race through randomly generated dungeons and overcome increasingly bizarre challenges.
Choose from four different races and classes and unleash their special skills at the right moment to gain an advantage over your opponents.
The mix between accessible, yet rich, gameplay and a leveling race offers intense and skill-based brawling action. Every adventure will be enhanced by random modifiers.
The more victories you claim, the more possibilities will be added to your game. See all. Customer reviews.
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If the Class has an ability that has a cost, however, you must still pay it - you aren't that Super! All of the above is also true for Half-Breed, just for Races.
Treasure cards include permanent and "one-shot" cards. Any Treasure card may be played to the table as soon as you get it, or at any time on your own turn except during combat unless the rules below or the card itself says otherwise.
Most Treasures are Items. Items have a Gold Piece value. All Items you have in play are considered "carried". Items that are actually giving you a bonus are "equipped".
You should indicate Items that are not equipped by turning the cards sideways. You may not alter the status of your Items during a combat or while running away.
Anyone can carry any Item except for extra Big items; see below , but you may equip only one Headgear, one suit of Armor, one pair of Footgear, and two "1 Hand" Items or one "2 Hands" Item If you are carrying two Headgear cards, for instance, you can equip only one of them at a time.
Likewise, some Items have restrictions: for instance, the Mace of Sharpness can only be wielded by a Cleric. Its bonus only counts for someone who is, at the moment, a Cleric.
You cannot discard Item cards "just because". You may sell Items for a level, trade Items with other players, or give an Item to another player who wants it see below.
You may discard Items to power certain Class and Race abilities. And a Curse or a monster's Bad Stuff may force you to get rid of something! Big Items: You may carry any number of Small items, but only one Big one.
Any item not marked Big is considered Small. You may not discard one Big item to play another; you must sell the first Item, trade it, lose it to a Curse or Bad Stuff, or discard it to power a Class or Race ability.
If something lets you have more than one Big item for instance, the Dwarf race and you lose that ability, you must either correct the problem immediately or get rid of all but one Big item.
If it's your turn and you're not in combat, you can sell the excess Big items as long as you have at least 1, Gold Pieces of Items to sell. Otherwise, you must give them to the lowest-Level player s who can carry them!
If any Big items are still left over, discard them. Trading: You may trade Items but no other cards with other players.
You may only trade Items from the table - not from your hand. You may trade at any time except when you or your trading partner are in combat - in fact, the best time to trade is when it's not your turn.
Any Item you receive in a trade must remain in play. You may also give Items away without a trade, to bribe other players - "I'll give you my Flaming Armor if you won't help Bob fight that dragon!
Like we could stop you. Selling Items for Levels: At any point during your turn except during combat or Running Away, you may discard Items worth a total of at least 1, Gold Pieces and immediately go up one level.
If you discard for instance 1, Gold Pieces worth, you don't get change. But if you can manage 2, worth, you can go up two levels at once, and so on.
You may sell Items from your hand as well as those you are carrying. You may not sell Items to go to Level A Treasure card that says "Usable once only" is often called a "one-shot" Treasure.
Most of these are used during combat to strengthen the munchkins or the monsters, and may be played from your hand or from the table.
Some have other effects, however, so read the card carefully! Discard these cards as soon as the combat is over or their effect is resolved. Most of these cards say when they can be played, and whether they stay in play or are discarded.
A couple of specific examples:. Go Up a Level cards may be played on yourself or any other player at any time, even during combat.
Discard them once they are played. Exception: You cannot play a Go Up a Level card to give a player the winning level! Hireling may be played at any time, on any turn.
You cannot give a Hireling an Item to carry while you are in combat, however. To fight a monster, compare its combat strength to yours. Combat strength is the total of Level plus all modifiers - positive or negative - given by Items and other cards.
If the monster's combat strength is equal to yours, or greater, you lose the combat and must Run Away. If your combat strength totals more than the monster's - note that monsters win ties!
You'll also get the number of Treasures shown on its card. Sometimes a card will let you get rid of the monster without killing it.
This is still "winning", but you don't get a level. Unless the ability says otherwise, you don't get the Treasures, either.
Some monster cards have special powers that affect combat - a bonus against a Race or Class, for instance. Be sure to check these!
You and the other players may play one-shot Treasures or use Class or Race abilities to help or harm you in your combat. Some Door cards may also be played into a combat, such as Monster Enhancers.
Remember: while you are in combat, you cannot sell, equip, unequip, or trade Items, or play Treasures from your hand, unless these rules or the card says otherwise.
If you kill a monster or monsters! But note: someone may play a hostile card on you, or use a special power, just as you think you have won.
When you kill a monster, you must wait a reasonable time, defined as about 2. After that, you have really killed the monster, and you really get the level s and Treasures, though they can still whine and argue.
If drawn face-up, during the Kick Open The Door phase, they immediately attack the person who drew them. If acquired any other way, they go into your hand and may be played during your own turn to Look For Trouble, or played to join another player's fight with the Wandering Monster card.
Each Monster card is a single monster, even if the name on the card is plural. Certain cards, called Monster Enhancers, raise or lower the combat strength of individual monsters.
Penalties to monsters are still considered Enhancers. They also affect the number of Treasures the monsters are worth.
Monster Enhancers may be played by any player during any combat. All Enhancers on a single monster add together.
If there are multiple monsters in a combat, the person who plays each Enhancer must choose which monster it applies to.
Exception: Anything that enhances a monster also enhances its Mate Some cards notably Wandering Monster allow your rivals to send other monsters to join the fight.
You must defeat their combined combat strengths. Any special abilities, such as forcing you to fight with your Level only, apply to the entire fight.
If you have the right cards, you can eliminate one monster from the combat and fight the other s normally, but you cannot choose to fight one and Run Away from the other s.
If you eliminate one monster, but then run from the other s , you don't get any levels or Treasure! Several monsters in this set are tagged Undead.
You may play any Undead monster from your hand into combat to help any other Undead, without using a Wandering Monster card.
If you have a card that can be used to make a monster Undead, you may play it with a non-Undead monster to use this rule.
If you cannot win a combat on your own, you may ask any other player to help you. If he refuses, you may ask another player, and so on, until they all turn you down or someone helps.
Only one player can help you, adding his combat strength to yours. Anyone can play cards to affect your combat. You'll probably have to bribe someone to help.
You may offer your helper any Item s you are currently carrying, or any number of the Treasure cards the monster has. If you offer him part of the monster's Treasure, you must agree whether he picks first, or you pick first, or whatever.
You may also offer to play any cards from your hand that you legally could, such as Go Up a Level cards, on your helper. The special abilities or vulnerabilities of the monster also apply to your helper, and vice versa.
For instance, if a Warrior helps you, you will win if your combined total ties that of the monster, and he can Berserk and discard cards to add to his combat strength but only once per combat, not once per monster.
If you are facing the Wannabe Vampire and a Cleric helps you, he can chase it away automatically. But if you are facing the Drooling Slime and an Elf helps you, the monster's combat strength is increased by 4 unless you, too, are an Elf and the monster's combat strength has already been increased.
If someone successfully helps you kill the monster, discard it, draw Treasures see Rewards, below , and follow any special instructions on the monster card.
You level up for each slain monster. Your helper does not go up any levels You draw the Treasure cards, even if it was your helper's special ability that defeated the monster, and distribute them according to the agreement you reached.
When you kill a monster, you get one level per monster, unless the Monster card says something else, and you get all its Treasure! Each monster has a Treasure number on the bottom of its card.
Draw that many Treasures, modified by any Monster Enhancers played on it. Draw face-down if you killed the monster alone.